Saturday, March 28, 2009

Intro to AD - Ringling Commercial

In one of our largest projects, I created a commercial for Ringling College with my partner. This was our script as we originally pitched it to our peers, the head of the AD department, and the head of the Digital Film department:


Next, we were assigned a small group of film students to help us storyboard, cast, film, and edit our final commercial. This spot went on to win a Silver ADDY!


Saturday, March 21, 2009

Image + Color - Filter This

This assignment was particularly tedious. We had to create our own Photoshop filters in real life. First, we photographed numerous subjects based on form, line, repetition, etc. We took those images, printed out our four final choices (grass, a stack of sktchbooks, a steal sculpture, and a carpeted wall), and covered them with any materials we could think of in order to affect the final image. Some of my alterations include: rubbing with sandpaper, scanning while lit from behind, crumpling the paper, and smearing with BBQ sauce. My four image choices:

And my final poster design:

Saturday, March 14, 2009

Exhibition - Big Box Show

My friend Danielle and I decided to put together a show of all the work we had created in the past year. The Crossley Gallery on campus was just too small because we both work on medium and large canvases, so we reserved the Exhibition Hall for a week instead.


The experience was really beneficial and I hope to curate more shows in the future.


We filled two small areas in the space with open submissions from other students from the Fine Arts department. The majority of the hall showcased our individual works.





These are some photos from the night of the show:


The painting on the left here was bought by the school and now hangs behind the desk at Student Life in the Student Center:


Saturday, March 7, 2009

Sequential Design - Game Board Redesign

Since I love 17th Century art, I used it as a theme for my game board redesign. The Game of LIFE was my original game concept and I applied art history and some general period facts to the existing game structure. You play as a citizen of 17th century Europe, traveling around looking at the art of the period (in chronological order). As you land next to a piece of art, you get rewarded depending on how it was received by the church and by the public. There are also random tiles that affect your pence count.